![]() As each job progresses you’re told what to do by your levitating boss and you move on if you complete the task successfully. Select a job and jump into an interactive environment where virtually everything around you can be manipulated and messed with, most of the time for no reason at all. You might have guessed that this isn’t a serious game, and after spending time wading through gaming and movie references which seem to be how most of the jobs are “remembered”, you’ll not be feeling serious either. You’re visiting a museum that lets you choose from Office Worker, Gourmet Chef, Store Clerk or Car Mechanic roles and experience what it’s like to do that job… or at least what the weird interpretation from the robots is. Set in 2050, the world is run by floating CRT monitors hell bent on providing the squishy human population with a view of what life used to be like before they were subjugated by the PC master race. After a quick shuffle of furniture the requisite space was created and it was job time. Job Simulator is the first title that I’ve had to really push for space to operate the PSVR in, it needs at least 7 feet from the camera to the play area, and a decent amount of space for you to reach all around with the Move controllers (essential here) – so just backing up against a wall isn’t going to cut it. Was it worth taking the extra step and learning some new employment skills in my living room? ![]() Holding off for 4 weeks, I eventually caved after playing the demo for the umpteenth time and bought Owlchemy Labs interesting take on what’s going to happen when our robot overlords take control. On the one hand I wanted anything and everything to try out the new tech, on the other I didn’t want to spend my downtime pretending I was back in the office. ![]() As a launch title for PSVR, Job Simulator was a bit of a strange one to get my head around. ![]()
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